White Knight Chronicles II | |
---|---|
Developer(s) | Level-5 SCE Japan Studio |
Publisher(s) | |
Series | White Knight Chronicles |
Platform(s) | PlayStation 3 |
Release date(s) | |
Genre(s) | Role-playing video game |
Mode(s) | Single-player Co-op |
Rating(s) | |
Media/distribution | Blu-ray Disc |
White Knight Chronicles II (白騎士物語 -光と闇の覚醒- Shirokishi Monogatari: Hikari to Yami no Kakusei , lit. White Knight Chronicles: Light and Darkness' Awakening) is a video game developed by Level-5 and published by Sony Computer Entertainment in Japan and Europe as well as D3 Publisher in North America exclusively for the PlayStation 3. The game is a direct sequel to the 2008 title, White Knight Chronicles, and was announced at TGS 2009.[3] The game was released in Japan on July 8, 2010. In Europe, the game was released on June 10, 2011[1] and on June 9, 2011 in Australia and New Zealand.[1] The North American release of the game was September 13, 2011.[4]
The game will allow the player to transfer their character from White Knight Chronicles along with money, equipment and guild ranks. The game also contains a remastered version of the original White Knight Chronicles.[5] D3 Publisher confirmed to the U.S PlayStation blog that players will be receiving added content that's exclusive to the U.S only. Content ranging from a fully localized version of the Japanese game and many others.[6]
Contents |
White Knight Chronicles II will be like its predecessor, a third-person perspective game. However, some changes to improve game play in all aspects have been made, such as new battle system mechanics, more combos, new armor and weapons to make, new enemies and new dungeons.
The Georama system, an online mode that lets the player create their own town, is back with various changes. Now players can play with their friends online in quests of up to 6 characters; not 4.
The first review from Japanese magazine publisher Famitsu has awarded the game a 33/40, with the reviewers criticizing the story but praising the updated gameplay features.[7] The game sold 107,655 on its first day in sales [8] and 162,289 in the first week,[9] which was below expectations, given first-week sales of the first game.
|